Race played = Undead
Level obtained = 20
Armor = cloth only
Weapon of choice = Staff until lvl 10, then Dagger/Offhand, Wand (at levels
15-20 you will find items that you may hold in your off hand that have stat adds
like "branches" and "orbs" and other items. So it may be advisable to go dagger
at level 10 to get that weapon skill raised. Wands, I believe are broke as of
the Open Beta, but I still equipped one for the stat adds :)
Leveling Difficulty = Easy
NOTE: the cost to buy each skill is listed next to its name.
The Mage Leveling 1-15
O.K. So you are already to play the Mage class. The first thing you want to do
is open your inventory and right click on the scroll, or other object that will
open the quest window on the left side of the screen and give you your first
quest, accept the quest and if you look on your minimap you should see a little
yellow dot this dot represents the NPC that you talk too to complete your first
quest.(You may have to walk a little ways, but just starting off the quest NPC
is usually very close to your starting location) For future reference anytime
you see a little yellow dot on your minimap this is the location of an NPC that
you have completed a quest for. When you get to level 5 you may take a trade
skill, which may also show you little yellow dots on the minimap, these will
either represent a "mine node" (if you have the skill "mining")that can be mined
or a "herb plant"(if you have the skill "herbalism") that can be harvested.
Leveling 1-4
This will go by extremely quickly and in most cases will take roughly 30 to 45
minutes. Get any and all quests from any NPC that has a yellow explanation point
above its head. The spells you will have at lvl 1-4 are:
Frost Armor Level 1(free)
Cost = 60 Mana ----- Casting time = instant
Increases armor by 20. If hit while active enemy may have their movement slowed
to 50% and attacks slowed by 20%.
Spell lasts 30 minutes.
Fireball Level 1(free)
Cost = 30 Mana ----- Casting time = 1.5 secs ----- Range = 30 yards
Creates a Fireball, causes 14 to 22 fire damage and an additional 2 damage over
4 seconds.
Arcane Intellect Level 1(10 copper)
Cost = 60 Mana ----- Casting time = Instant ----- Range = 30 yards
Raises the target's INT by 3
Spell lasts for 30 minutes.
Frost Armor should always be "on" as this raises your armor class, Arcane
Intellect should also always be "on" as this raises your INT, thereby increasing
your spell damage. Fireball is the spell that you will "pull" with.
Approach a "mob" and as you approach you will see that the numbered box that
your fireball spell is in will turn from red to white, this means that the mob
is in range for your spell. If the spell "Fireball" is not on your hotbar you
will have to open your "abilities" page and left click to drag the icon to a
place on your hotbar so that you may use it. O.K. so the mob is in range, what I
do is right click the mob, this puts you into "combat mode" if the mob is in
range you will swing at the mob with whatever weapon you have equipped, but
hopefully the mob is still a little distance away so that you may cast fireball
to damage it.
Once you do this the mob will come to you to do battle.(At the lower levels you
will only experience the "melee" type mob's later on you will face mobs that
once you cast a spell on them they will start casting spells on you!) Once you
cast fireball you will see the "timing bar" start to fill when the bar is fully
filled the spell will be casted, IMMEDIATELY click the spell again so that you
may start another fireball spell. In most cases you will be able to get off 2-3
spells before the mob actually gets close enough to hit you. If the mob is in
melee with you and you try to cast a spell the mob may hit you, if that happens
your bar will "jump back" and the spell will attempt to continue casting.
At the lower levels after the mob gets within melee range just whack him with
your weapon a few times and he should die. A little trick on casting spells...
some spells when you get higher level have a "cooldown" time so you cannot keep
casting over and over again, however at the lower levels wait until you see the
green bar hit the end of the line and click again, do not wait for the bar to
fill and disappear, click it as soon as the bar is filled this gives you about a
.1 - .2 seconds of advantage over other players that simply wait until the bar
disappears. By now you should be getting to level 4.
Leveling 4-6
At level 4 you can buy the following skills:
Conjure water Level 1(50 copper)
Cost = 60 Mana ----- Casting time = 3 secs
Makes 2 bottles of water, This will be put in the caster's inventory. Conjured
items disappear if logged out for more than 15 minutes. This Item can be traded
but not sold. Also at higher levels this same spell will create more then just 2
drinks.
Frostbolt Level 1(50 copper)
Cost = 25 Mana ----- Casting time = 1.5 secs ----- Range = 30 yards
Creates a bolt of Frost, causing 18 to 20 frost damage and slows movement speed
for 5 seconds.
O.K. things change now, the conjure water spell allows you to create your own
water. As a Mage you should NEVER buy a "drink" or "food" from a vendor as you
can create your own free of charge.(You get "create food" at lvl 6) Now do not
pull with your fireball spell anymore. Now place your "Frostbolt" icon where
your fireball icon used to be and move your fireball icon 1 space to the right.
Now approach a mob, when you see the number on the hotbar change from red to
white for your Frostbolt spell cast Frostbolt at the mob, as soon as the bar is
filled, cast fireball, and keep casting fireball until the mob is within melee
range, then whack him with your weapon. Continue on to level 6, at level 6 you
will most likely leave the "noob" town and make your way to another town to get
new quests and higher level mobs. Up to now when you see a mob it was most
likely yellow which means that these will not attack you if you get too close,
however if see a mob that is red then this mob will attack you if you get to
close, this is commonly called "agro".
Leveling 6-8
At level 6 you may buy the following skills:
Conjure Food Level 1(1 silver)
Cost = 60 Mana ----- Casting time = 3 secs
Makes 2 muffins. This will be put in the casters inventory. Conjured items
disappear if logged out for more than 15 minutes. This item can be traded but
not sold.
Fireblast Level 1(1 silver)
Cost = 40 Mana ----- Casting time = instant ----- Cooldown = 8 secs ---- Range =
20 yards
Burns target with fire for 25 to 33 fire damage.
Fireball Level 2(1 silver)
Cost = 45 Mana ----- Casting time = 2 secs ----- Range = 35 yards
Creates a Fireball, causes 31 to 45 fire damage and an additional 3 damage over
6 seconds.
Again things change a little, replace the spell "Fireball Level 1" on your
hotbar with "Fireball Level 2" and add the spell "Fireblast Level 1" to the
hotbar space right of your spell "Fireball Level 2". Now when you approach a
mob, cast your Frostbolt, then 1 or 2 Fireballs and when the mob is in melee
range, click on Fireblast. Fireblast is an "instant cast" spell, there is no
"spell bar" to fill up, when you click it, it is cast instantly.
By now you should be pretty familiar with the quest system as well as knowing
what level mobs you can handle. It has been my playing experience that you
should only kill mobs your level or 1-2 levels higher as anything else is going
to cause a "mana dump" and a possible death, and you will find that the exp is
not worth it at all, after you figure in the risk and the downtime needed to
recover from the mana dumping. Also if you are going to take any trade skills
get them now, even if you have to take some time to walk to your nearest
capitol,(which is pretty close to you now, regardless which race you have
chosen) You can get your 2 main tradeskills at lvl 5.
Leveling 8-10
At Level 8 you may buy the following skills:
Arcane Missiles Level 1(2 silver)
Cost = 85 Mana ----- Casting time = Instant ----- Range = 30 yards.
Slings Arcane Missiles, causing 24 damage per second for 3 seconds.(Must channel
this spell)
Polymorph Level 1(2 silver)
Cost = 60 Mana ----- Casting time = 1.5 secs - Range = 30 yards.
Mutates target into a sheep, making it walk around aimlessly for up to 20
seconds. While walking, the sheep cannot attack or cast spells, but will regain
health very quickly. Any damage will cancel the mutation and turn the target
back into its original form. Only one target can be mutated at a time. Can only
be casted on Beasts, Dragons, Giants, Humanoids, and Critters.
Frostbolt Level 2(2 silver)
Cost = 35 Mana ----- Casting time = 1.8 secs - Range = 30 yards.
Creates a Bolt of Frost, causing 31 to 35 frost damage and slows movement speed
for 6 seconds.
O.K. At level 8 you want to replace your Frostbolt Level 1 with Frostbolt Level
2, I would also put "Arcane Missiles" on my hotbar to the right of Fireblast,
and put "Polymorph" on my hotbar all the way to the right as this is your
"emergency" spell. If at any time(and this will happen) you find yourself in a
losing battle or you got more then 1 mob when you pulled, you can cast Polymorph
on a Beast, Dragon, Giant, Humanoid, or a Critter.
This will turn the mob into a sheep, do not cast a spell or whack on the sheep
as this will cancel the spell, while the mob is in sheep form they will
regenerate health at a very high rate so when it comes out of sheep form, count
on it having a full health bar. This spell DOES work in PvP and is very funny...
Arcane missiles is a little misleading, as although this is an "instant" cast
spell it is a "channeling" spell so you must stand there while the green bar
fills and the spell does damage if you want the full effect. By now you should
have visited your capitol or have a quest that leads you to your capitol for
your race.
As a side note you cannot sell conjured food or water, yes I already tried... At
level 10-11 you will most likely leave the level 5-10 "area" and be sent on a
quest to visit a new location, this is also the level at which you may be
introduced to your first "elite" quest. Elite quests are not meant to be done
solo and no you cannot solo an "elite" mob that is your same level in most
cases. I believe Bliz did this to encourage "grouping" after level 10 if you so
desire. You can easily tell an "elite" mob from a normal mob by the word "elite"
in the mobs name or the wreath around the mobs pic when you left click it. You
can safely left click a mob to get info however if you right click it then you
enter combat mode with that mob.
Leveling 10-12
At level 10 you may buy the following skills:
Frost Armor Level 2(4 silver)
Cost = 125 Mana ----- Casting time = Instant
Increases armor by 40. If hit while active enemy may have their movement slowed
to 50% and attacks slowed by 20%.
Spell lasts 30 minutes.
Frost Nova Level 1(4 silver)
Cost = 55 Mana --- Casting time = Instant - Cooldown = 15 secs.
Hits enemies close to the caster for 19 to 21 cold damage and freezes them in
place for up to 10 seconds.
Conjure Water Level 2(4 silver)
Cost = 105 Mana ----- Casting time = 3 secs.
Makes 2 bottles of fresh water, This will be put in the caster's inventory.
Conjured items disappear if logged out for more than 15 minutes. This Item can
be traded but not sold. Also at higher levels this same spell will create more
then just 2 drinks.
At level 10 you want to replace Frost Armor 1 with Frost Armor 2 and replace
Conjure Water 1 with Conjure water 2. You also get a new spell Frost Nova, this
spell is another "emergency" spell as it is an instant cast spell and basically
freezes or roots a mob in its location, you may continue to cast damage dealing
spells at the mob, but this also increase the chances that the mob will break
free early.
By now you should understand the basics of playing a Mage, and at the capitol
city you should also find your "bank" as this has numerous "slots" to store your
items, before storing items see if you can "stack" them by dragging one item
over the top of another items of the same type. Stackable items include:
potions, food, water, crafting materials, and crafting supplies. Also depending
on which type of server you are playing on PvP or PvE you may start to see
enemies from the other "realm." From level 10-20 the basics of the game and the
mobs start to take you out of the "noobness" and into the full game, expect to
fight "caster" mobs, "bow and arrow" mobs and mobs that will give you poison,
stuns, or other negative status effects. You may also want to open your "social"
window and flag yourself as "looking for a group" if that is a style of play
that you desire.(You also may choose to pick a talent here, see the bottom of
this post for a link to a list of the talents available.)
Leveling 12-14
At level 12 you may buy the following skills:
Dampen Magic Level 1(6 silver)
Cost = 80 Mana ----- Casting time = Instant = Range = 30 yards.
Reduces magic damage against the targeted party member by 10 and reduces the
healing of healing spells by 20.
Spell last 3 minutes.
Conjure Food Level 2(6 silver)
Cost = 105 Mana ----- Casting time = 3 secs.
Makes 2 loaves of bread. This will be put in the casters inventory. Conjured
items disappear if logged out for more than 15 minutes. This item can be traded
but not sold.
Fireball Level 3(6 silver)
Cost = 65 Mana ----- Casting time = 2.5 secs - Range = 40 yards.
Creates a Fireball, causes 53 to 73 fire damage and an additional 6 damage over
6 seconds.
At level 12, replace Conjure food 1 with Conjured food 2 and Fireball 2 with
Fireball 3. You receive the new spell "Dampen Magic", this spell is very
powerful if used correctly, and if used incorrectly will get you or(if you are
in a group) one of you group members killed. This lowers the amount of magic
damage that you take from an enemy, it DOES NOT lower the amount of melee damage
that you take. It also lowers healing spells that are used on you, so if a
healing spell was supposed to heal you for 60, it would only heal you for 40 if
you have this buff on. If you are not fighting caster type mobs then this is a
total waste of mana.
Ahhh so you are here now, if you are on the horde side and you are a Tauren, Orc
or troll you should be at the crossroads(that's a town), if you are Undead then
you should be at the sepulcher. Here you will start to find that you are not in
the lobie noob zones anymore. The majority of the mobs are aggressive(red con)
and if you pull them and they have buddies nearby they will come also. You will
also find mobs that "call" other mobs if they get hurt and are close to death,
so if there are other mobs close by that are of the same type do not be
surprised if they agro you when you have the mob you are working on almost dead.
The best way to see this is to mouse over your chat window, go to the tab that
says "combat" left click and hold and drag it to the right side of your screen
to separate it from the chat window, now you can review all the damage and other
combat related actions taken by you and the mob you were in combat with, as well
as seeing any new chat messages in the chat window.
At this level you really need to be paying full attention to your surroundings.
If you are Undead and hanging around the sepulcher. Doing quests you may run
into a unique mob named "son of aragul" this mob will agro you from far away,
and will kill you in one to 2 hits, if you see him run, do not investigate
unless you need a free trip to the graveyard... If you are Orc, troll or Tauren
stay away from the "dinosaur looking" lizards south of the crossroads as they
are melee and casters, and will zap you with lightning damage. Needless to say,
now is a good time to get in a group.
Also at the crossroads I am 99.9% sure you will experience your first PvP
encounter... If you are Undead and want to go to the crossroads simply go to the
"airport" a little north of the Undercity, look up and you might see one of the
airships flying in to dock. Climb the stairs to the tower and take the "west"
airship this will take you right outside of Orgrimar the Orc main city, after
you get off the city id to the west about a 1 minute run. The trip in Open Beta
was free, as you just walk onto the airship. Do not take the "east" airship as
this takes you down close to Booty Bay and trust me you are not ready for that
yet...
Leveling 14-15
At level 14 you may buy the following skills:
Arcane Explosion Level 1(9 silver)
Cost = 75 Mana ----- Casting time = 1.5 secs
Creates an explosion around the caster, causing 32 to 36 damage to all targets
within 10 yards.
Arcane Intellect Level 2(9 silver)
Cost = 185 Mana ----- Casting time = Instant ----- Range = 30 yards.
Raises the targets INT 8.
Spell lasts for 30 minutes.
FireBlast Level 2(9 silver)
Cost = 80 Mana ----- Casting time = Instant ----- Cooldown = 8 secs ----- Range
= 20 yards.
Burns the target with fire for 64 to 80 fire damage.
FrostBolt Level 3(9 silver)
Cost = 50 Mana ----- Casting time = 2.2 secs ----- Range = 30 yards.
Creates Bolt of Frost, causing 51 to 57 frost damage and slows movement speed
for 6 seconds.
At level 14 you should already know to replace your weaker versions of spells
with the newer and stronger ones you just bought. The new spell "Arcane
Explosion" is a PBAOE(Point Blank Area OF Effect) spell, basically meaning that
when you cast this(its an instant cast) every enemy within 10 yards of you will
be hit by it instantly.
This is kind of an emergency spell as the "mana to damage" rate is really not
that great, this is really mostly used in groups at this low level and only then
when you can afford to mana dump. Pretty soon you will be heading to your second
set of "elite quests", so hopefully by now you have met quite a few players and
already have some friends you can do the quests with. As you do your quests
remember that the top most quest in your quest list under an area is the easiest
one to complete, so in most cases you should do these quests first. Your general
combat at this level should go something like this: Frostbolt, fireball,
fireball, Fireblast, whack whack, Fireblast and its dead. Whack is a term I use
for "melee attack". If you followed that series of actions and the mob is not
dead then hit that "frost Nova" button and back away from the mob and use a
Frostbolt or fireball and Fireblast it again, if you are not out of mana by
then...
Talents, now you do not want to be like every other Mage right? That's where
Talents come in, these are skills, and/or skill adds that make you different
from every other Mage, see below...
This is your Mage skills:
http://wowvault.ign.com/View.php?view=Skills.List&category_select_id=4
This is your Mage Talents:
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=4
This is a character creator you can use, to create your character from level 1
to 60:(be advised that this is not working yet but will be available in the
future)
http://wow.catacombs.com/page.cfm?wowcharbuilder
P.S. FOR THE HORDE!!!
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