Race played = Orc
Level obtained = 15
Armor = cloth, leather, can wear mail at 40 with
training.
Weapon of choice = Mace/Shield until 10 then Ax/Shield(I
switch to Ax at 10 to get that extra 5% Orc damage
bonus for using axes.)
Leveling Difficulty = Medium (hard in PvP)
NOTE: the cost to buy each skill is listed next to
its name.
The Shaman Leveling 1-15
The Shaman, Bliz describes this class as a Jack of
all trades and master of none, we will see about
that... The Shaman will definitely be a challenge
for those of you who take him into high level PvP,
as his skills are extremely spread around, not
really being able to do any one thing like an
expert. At the lobie levels this is not apparent at
all until you start to hit 10+, think of the Shaman
as a pala... Oh?!? almost said the "p" word, being a
Horde peep that is against my religion. The biggest
single problem you will face will also be your
greatest asset... Totems Yes they are awesome if
used correctly, but even if used correctly will you
be able to convince an alliance member to step
inside your Shamanitstic totemic circle of doom?
ummm no... In PvE where the mobs have the
intelligence of a high school senior on prom night,
they will simply run right up to you, never stopping
once to see the 4 totems you have sitting on the
ground. So if you dare to enter the world of the
Shaman do not expect to get massive kills in PvP as
the opposing side will simply nuke you from range or
totally ignore you, its not like you can just pick
your totems up and start chasing them, no the Air
totems do not have the fly ability enabled. Am I
bashing the Shaman? Oh no, quite the opposite, the
shaman will be the greatest challenge of all to play
in PvP. That is why 90% of peeps play MMORPG's, for
the challenge of being the best there is, and
letting everyone else know it. Necessity is the
mother of invention and if it is humanly possible to
find a way to rack up the kills with a Shaman in PvP,
then it will be done. O.K. lets get you to 15 before
I start a Shaman ritual or something... The first
thing you want to do is open your inventory and
right click on the scroll, or other object that will
open the quest window on the left side of the screen
and give you your first quest, accept the quest and
if you look on your minimap you should see a little
yellow dot this dot represents the NPC that you talk
too to complete your first quest.(You may have to
walk a little ways, but just starting off the quest
NPC is usually very close to your starting location)
For future reference anytime you see a little yellow
dot on your minimap this is the location of an NPC
that you have completed a quest for. When you get to
level 5 you may take a trade skill, which may also
show you little yellow dots on the minimap, these
will either represent a "mine node" (if you have the
skill "mining")that can be mined or a "herb
plant"(if you have the skill "herbalism") that can
be harvested.
Leveling 1-4
You will have (or may buy) these skills at lvl 1-4
Lightning Bolt Level 1
Cost = 35 Mana ----- Casting time = 1.5 secs. -----
Range = 30 yards.
A lightning bolt that hits your target for 26-30
damage.
Healing Wave Level 1
Cost = 35 Mana ----- Casting time = 1.5 secs. -----
Range = 40 yards.
Heals yourself or a friendly target for 39 to 49.
RockBiter Weapon
Cost = 30 Mana ----- Casting time = Instant.
Buffs the Shamans wep by increasing the attack power
by 26.
Spell lasts 5 minutes.
Stoneskin Totem
Cost = 35 Mana ----- Casting time = Instant -----
Must have the tool "Earth Totem"
Instant cast
Tools: Earth Totem
Summons a Stoneskin Totem with 5 health at the feet
of the caster. The totem protects party members
within 10 yards, reducing physical damage taken by
3. Lasts 45 seconds.
For your fist few levels The "Lightning Bolt" spell
will be your main pulling spell, Healing wave is
here as well in case you need to heal between
pulls.(Notice the really fast 1.5 sec cast rate)
RockBiter is a wep buff that you should always have
on when about to begin melee, the stoneskin Totem is
awarded to you after completing a quest, this is
your first totem so make sure you get some good use
out of it. Since Totems are insta cast spells, you
really do not need to cast these before combat,
simply cast one when you receive your first melee
hit. Later on when you can drop 4 different totems
you will have to do a little more advanced planning.
Approach a "mob" and as you approach you will see
that the numbered box that your Lightning Bolt spell
is in turn from red to white, this means that the
mob is in range for your spell. If the spell
"Lightning Bolt" is not on your hotbar you will have
to open your "abilities" page and left click to drag
the icon to a place on your hotbar so that you may
use it. So the mob is in range, what I do is right
click the mob, this puts you into "combat mode" if
the mob is in range you will swing at the mob with
whatever weapon you have equipped, but hopefully the
mob is still a little distance away so that you may
cast Lightning Bolt to damage it. Once you do this,
the mob will come to you to do battle.(At the lower
levels you will only experience the "melee" type
mob's later on you will face mobs that once you cast
a spell on them they will start casting spells on
you!) Once you cast Lightning Bolt you will see the
"timing bar" start to fill when the bar is fully
filled the spell will be casted, IMMEDIATELY click
the spell again so that you may start another
Lightning Bolt spell. In most cases you will be able
to get off 2-3 spells before the mob actually gets
close enough to hit you. If the mob is in melee with
you and you try to cast a spell the mob may hit you,
if that happens your bar will "jump back" and the
spell will attempt to continue casting. At the lower
levels after the mob gets within melee range just
whack him with your weapon a few times and he should
die. A little trick on casting spells... some spells
when you get higher level have a "cooldown" time so
you cannot keep casting over and over again, however
at the lower levels wait until you see the green bar
hit the end of the line and click again, do not wait
for the bar to fill and disappear, click it as soon
as the bar is filled this gives you about a .1 - .2
seconds of advantage over other players that simply
wait until the bar disappears. By now you should be
getting to level 4.
Leveling 4-6
At level 4 you may buy these spells:
Earth Shock Level 1
Cost = 30 Mana ----- Casting time = Instant -----
Range = 20 yards ----- Cooldown = 6 secs.
This is an Insta cast spell that not only causes
damage of 17-19 Nature damage, but also disrupts any
spell being cast for 2 seconds.
This spell is very useful later on when facing
casters, right now you just want to use this as an
insta damage spell. As a Shaman since you can heal
your self you really have no need for food, but keep
all the drinks you find to replace your man to
decrease downtime between pulls. Continue on to
level 6, at level 6 you will most likely leave the
"noob" town and make your way to another town to get
new quests and higher level mobs. Up to now when you
see a mob it was most likely yellow which means that
these will not attack you if you get too close,
however if see a mob that is red then this mob will
attack you if you get to close, this is commonly
called "agro".
Leveling 6-8
At level 6 you may buy the following spells:
EarthBind Totem Level 1
Cost = 40 Mana ----- Casting time = Instant -----
Tolls required = Earth Totem
Creates an Earthbound Totem that slows enemies with
10 yards. Totem has 5 hit points.
Molten Blast Level 1
Cost = 30 Mana ----- Casting time = 1.8 secs -----
Range = 30 yards.
Flames the target for 18-26 damage
Healing Wave Level 2
Cost = 50 Mana ----- Casting time = 2 secs. -----
Range = 40 yards
Heals the caster or another friendly target for
64-78
The earthbound totem is really not needed at this
level as you can just cast lightning bolt if a mob
tries to run away. The molten blast spell is about
the same power as the lightning bolt spell but has a
little longer casting time. Healing wave 2 is an
upgrade to your earlier Healing wave 1 spell. Still
do as many quests as you can and always have the
rockbiter buff on your weapon. By now you should be
pretty familiar with the quest system as well as
knowing what level mobs you can handle. It has been
my playing experience that you should only kill mobs
your level or 1-2 levels higher as anything else is
going to cause a "mana dump" and a possible death,
and you will find that the exp is not worth it at
all, after you figure in the risk and the downtime
needed to recover from the mana dumping. Also if you
are going to take any trade skills get them now,
even if you have to take some time to walk to your
nearest capitol,(which is pretty close to you now,
regardless which race you have chosen) You can get
your 2 main tradeskills at lvl 5.
Leveling 8-10
At level 8 you may buy the following spells:
Lighting Shield Level 1
Cost = 45 Mana ----- Casting time = Instant
This shields the caster with 3 balls of lightning,
when the casters is hit in melee or by a ranged
enemy they will be hit with of the lightning balls
for 13 damage. Each hit that an attacker takes,
takes away 1 lightning ball, the lightning balls
will not discharge all at once and will only fire
every few seconds.
Spell lasts 10 min. or until all 3 lightning balls
are used up.
Lightning Bolt Level 2
Cost = 35 Mana ----- Casting time = 2 secs. -----
Range = 30 yards.
This is an upgrade from your Lightning Bolt level 1
spell and hits for 26-30 damage.
Earth Shock
Cost = 50 Mana ----- Casting time = Instant -----
Range = 20 yards ----- Cooldown = 6 secs.
This is an upgrade to your earth shock spell causing
33-35 lightning damage and interrupting spell
casting for 2 secs.
StoneClaw Totem Level 1
Cost = 20 Mana ----- Casting time = Instant -----
Cooldown = 30 secs. ----- Tools required = Earth
Totem.
Creates a totem with 50 health for 15 secs, that
tries to taunt creatures into attacking it.
RockBiter Weapon Level 2
Cost = 55 Mana ----- Casting time = Instant.
Upgraded weapon buff increasing the attack power by
53
Spell lasts 5 minutes
A good idea is too cast lightning shield and
rockbiter 2 right after one another, if you are
soloing then the Stoneclaw will simply attempt to
pull the agro from you, I have found that the vast
majority of the time this did not work well. At this
level I was still using the Stoneskin totem and
casting Lightning Bolt to pull and kept casting it
until mob closed to melee then hit an earthshock for
the insta damage and then melee the rest of it. By
now you should have visited your capitol or have a
quest that leads you to your capitol for your race.
As a side note you cannot sell conjured food or
water, yes I already tried... At level 10-11 you
will most likely leave the level 5-10 "area" and be
sent on a quest to visit a new location, this is
also the level at which you may be introduced to
your first "elite" quest. Elite quests are not meant
to be done solo and no you cannot solo an "elite"
mob that is your same level in most cases. I believe
Bliz did this to encourage "grouping" after level 10
if you so desire. You can easily tell an "elite" mob
from a normal mob by the word "elite" in the mobs
name or the wreath around the mobs pic when you left
click it. You can safely left click a mob to get
info however if you right click it then you enter
combat mode with that mob.
Leveling 10-12
At level 10 you may buy the following spells:
Strength of Earth Totem
Cost = 30 Mana ----- casting time = Instant -----
required tools = Earth Totem
Creates an Earth Totem that increase the strength of
all party members as well as the caster by 10, totem
has 5 hit points and works within a radius of 20
yards.
Spell lasts 45 secs.
Flametongue Weapon
Cost = 60 Mana ----- Casting time = Instant
Buffs the casters weapon with 4-12 fire damage per
hit, actual buff damage is based upon speed of the
weapon.
Spell lasts 5 minutes
Flame shock Level 1
Cost = 55 Mana ----- Casting time = Instant -----
Range = 20 yards ----- Cooldown = 6 secs.
Insta cast spell that hits for 21 and then DOT's for
an additional 24 damage over 12 secs.
Searing Totem Level 1
Cost = 30 Mana ----- Casting time = Instant -----
tools required = Fire Totem.
Creates a Totem that attacks a single enemy within
20 yards for 4-6 fire damage every 2 secs. Lasts 30
seconds. Totem has 5 hit points.
Here the Shaman can quest for a fire totem at level
11, once obtained the Shaman can now have 2 totems
running at the same time a fire totem and an earth
totem. Another bonus is another insta shock spell so
now you have earth shock insta AND the Flame shock
Intsa.(Use the Flame shock insta first as this is a
DOT) You also can now buff your weapon with
Flametongue instead of RockBiter, Flametongue
overall is the better buff. By now you should
understand the basics of playing a Mage, and at the
capitol city you should also find your "bank" as
this has numerous "slots" to store your items,
before storing items see if you can "stack" them by
dragging one item over the top of another items of
the same type. Stackable items include: potions,
food, water, crafting materials, and crafting
supplies. Also depending on which type of server you
are playing on PvP or PvE you may start to see
enemies from the other "realm." From level 10-20 the
basics of the game and the mobs start to take you
out of the "noobness" and into the full game, expect
to fight "caster" mobs, "bow and arrow" mobs and
mobs that will give you poison, stuns, or other
negative status effects. You may also want to open
your "social" window and flag yourself as "looking
for a group" if that is a style of play that you
desire.(You also may choose to pick a talent here,
see the bottom of this post for a link to a list of
the talents available.) Although the shaman, at this
point does not have emergency "get away" spell if
things turn bad, drop an EarthBind totem and run it
usually works well.
Leveling 12-14
At level 12 you may buy the following spells:
Rebirth
Cost = 140 Mana ----- Casting time = 10 secs -----
Range = 30 yards.
This is a rez spell that restores a dead friendly
target to life, make sure after the rez that you
heal the target right away as the target will only
have 1% health.
Purge Level 1
Cost = 45 Mana ----- Casting time = Instant -----
Range = 30 yards
Remove 1 positive benefit effect from an enemy
target.(Not to be confused with the DAOC realm
ability "purge" LOL)
Healing Wave Level 3
Cost = 90 Mana ----- Casting time = 2.5 secs. -----
Range = 40 yards.
Heals the caster or a friendly target for 129-155.
Fire Nova Totem Level 1
Cost = 115 Mana ----- Casting time = Instant -----
Tools required = Fire Totem.----- Cooldown = 15
secs.
Creates a fire totem that will hit all enemies
within 10 yards for 48-56 damage in 4 secs. Totem
has 5 hit points.
Here we have a new interesting selection of new
skills here, the Fire Nova Totem is kind of like a
time bomb, after you place it it will "detonate" in
4 seconds, there is a talent that will lower this
time down to 2 seconds, only bad thing here is the
15 second cooldown on it. Rebirth is a rez spell
that only gives the target 1% of health and purge,
to me just does not seem like a good skill in PvE.
Healing wave is the upgrade from level 2. Well now
it seems like it is time for you to move along to
mobs that are a little harder, start out in search
of a town called the crossroads. Here you will start
to find that you are not in the lobie noob zones
anymore. The majority of the mobs are aggressive(red
con) and if you pull them and they have buddies
nearby they will come also. You will also find mobs
that "call" other mobs if they get hurt and are
close to death, so if there are other mobs close by
that are of the same type do not be surprised if
they agro you when you have the mob you are working
on almost dead. The best way to see this is to mouse
over your chat window, go to the tab that says
"combat" left click and hold and drag it to the
right side of your screen to separate it from the
chat window, now you can review all the damage and
other combat related actions taken by you and the
mob you were in combat with, as well as seeing any
new chat messages in the chat window. At this level
you really need to be paying full attention to your
surroundings. Stay away from the "dinosaur looking"
lizards south of the crossroads as they are melee
and casters, and will zap you with lightning damage.
Needless to say, now is a good time to get in a
group. Also at the crossroads I am 99.9% sure you
will experience your first PvP encounter...
Leveling 14-15
At level 14 you may buy the following spells:
Lightning Bolt Level 3
Cost = 55 Mana ----- Casting time = 2.5 secs. -----
Range = 30 yards.
Hurls lightning Bolt for 45-53 damage.
Earth Shock Level 3
Cost = 85 Mana ----- Casting time = Instant -----
Range = 20 yards ----- Cooldown = 6 secs.
Socks the target hitting for 60-64 damage and
interrupting the spell being cast for 2 secs.
Stoneskin Totem Level 2
Cost = 75 Mana ----- Casting time = Instant -----
tools required = Earth Totem
Creates Totem with 5 hit points, reducing physical
damage to all party members within 20 yards.
Spell lasts 1 minute.
Molten Blast Level 2
Cost = 45 Mana ----- Casting time = 2 secs. -----
Range = 30 yards.
Blasts the target for 32-44 fire damage.
Lightning Bolt is an Upgrade as well as the other 3
spells you get at this level. Something very
important to remember about totems: you cannot
"cast" a totem unless you have the actual totem
somewhere in your inventory. By the time you hit the
14-15 range you will have figured out by now that
the Shaman at these levels are really melee's using
totems as "buff" If you can see Shaman in this way I
believe it will make your leveling allot easier.
Pretty soon you will be heading to your second set
of "elite quests", so hopefully by now you have met
quite a few players and already have some friends
you can do the quests with. As you do your quests
remember that the top most quest in your quest list
under an area is the easiest one to complete, so in
most cases you should do these quests first.
Talents, now you do not want to be like every other
Shaman right? That's where Talents come in, these
are skills, and/or skill adds that make you
different from every other Shaman, see below...
This is your shaman skills:
http://wowvault.ign.com/View.php?view=Skills.List&category_select_id=2
This is your Shaman Talents:
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=9
This is a character creator you can use, to create
your character from level 1 to 60:(be advised that
this is not working yet but will be available in the
future)
P.S. FOR THE HORDE!!!
|