I figure this ones going to be pretty popular right
next to Night Elf Hunter, both are great choices,
the Dwarf would use a gun, and the Night Elf would
use a bow.
Being a Hunter had its advantages and disadvantages.
One thing you?re going to like about it is the
ranged damage. The thing you won?t like about it is
that you do more damage ranged than up close and
personal.
The thing you have to realize is that your not a
?warrior? you?re a hunter, your strategy will be
sending your pet in as your tank while you do your
ranged attacks from a comfortable distance.
Unfortunately you don?t get a pet until your level
10. You?ll be level 10 by the time you clear up the
whole area you started in.
Some more good news for you is that you most likely
won?t use up all your mana fighting a creature. The
cooldown for your attacks up close are pretty long
so you don?t have to worry about stocking up on mana
treats.
At low levels my strategy was to lay down a hunters
mark (for added shooting damage) then attack with
Serpent Sting, and Arcane Shot. Then get one last
shot from the gun in, and close range it starting
off with a Raptor Strike. If your in a group and you
do better damage long range, stay that way.
Skills:
(I left out most beast skills mainly because there
are high chances that they will change a lot over
the next few months.)
Raptor Strike- At rank 1, its horrible. It adds
damage onto your attack and costs you some mana. At
higher ranks it does better damage.
Auto-Shoot- Fires your gun if you have one equipped
in your ranged slot and you have sufficient
ammunition.
Aspect of the Monkey- When you have this ?aspect?
active, your character takes on the ?aspects of a
monkey? and your dodge chance is increased by 8%.
Track Beasts- Tracks beasts on your radar, listing
their name and location.
Serpent Sting- Stings the target, causing 20 Nature
damage over 15 seconds. Only one Sting per Hunter
can be active on any one target.
Arcane Shot- Does a quick instant chunk of damage,
only works ranged.
Hunter?s Mark- At rank 1: Places the Hunter's Mark
on the target, increasing the Ranged
Attack Power of all attackers against that target by
20. In addition, the target of this ability can
always be seen by the hunter whether it stealths or
turns invisible. The target also appears on the
mini-map. Lasts for 2 minutes.
At higher ranks it does higher amounts of damage.
Concussive Shot- Dazes the target, slowing movement
speed to 50% of normal for 4 seconds.
Aspect of the Hawk- The hunter takes on the aspects
of a hawk, increasing Ranged Attack Power by 20.
Only one Aspect can be active at a time.
Wing Clip- Inflicts 5 damage and reduces the enemy
target's movement speed to 50% of normal for 10
seconds.
Distracting Shot- Distract the target, causing
threat.
Mongoose Bite- At rank 1 it can, Counterattack the
enemy for 25 damage. Can only be performed after you
dodge.
Immolation Trap- At rank 1, Place a fire trap that
will burn the first enemy to approach for 105 Fire
damage over 15 seconds. Trap will exist for 60
seconds. Traps can only be placed when out of
combat. Only one trap can be active at a time.
Track Humanoids- Track humanoids on your radar.
Track Undead- Track Undead on your radar.
Multi-Shot- At rank 1, Fires several missiles,
hitting 3 targets.
Aspect of the Cheetah- The hunter takes on the
aspects of a cheetah, increasing movement speed by
30%. If the hunter takes damage, he will be dazed
%
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