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Professions: Starting Off With Your Hunter

Professions: Starting Off With Your Hunter

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I figure this ones going to be pretty popular right next to Night Elf Hunter, both are great choices, the Dwarf would use a gun, and the Night Elf would use a bow.

Being a Hunter had its advantages and disadvantages. One thing you?re going to like about it is the ranged damage. The thing you won?t like about it is that you do more damage ranged than up close and personal.

The thing you have to realize is that your not a ?warrior? you?re a hunter, your strategy will be sending your pet in as your tank while you do your ranged attacks from a comfortable distance.

Unfortunately you don?t get a pet until your level 10. You?ll be level 10 by the time you clear up the whole area you started in.

Some more good news for you is that you most likely won?t use up all your mana fighting a creature. The cooldown for your attacks up close are pretty long so you don?t have to worry about stocking up on mana treats.

At low levels my strategy was to lay down a hunters mark (for added shooting damage) then attack with Serpent Sting, and Arcane Shot. Then get one last shot from the gun in, and close range it starting off with a Raptor Strike. If your in a group and you do better damage long range, stay that way.

Skills:

(I left out most beast skills mainly because there are high chances that they will change a lot over the next few months.)

Raptor Strike- At rank 1, its horrible. It adds damage onto your attack and costs you some mana. At higher ranks it does better damage.

Auto-Shoot- Fires your gun if you have one equipped in your ranged slot and you have sufficient ammunition.

Aspect of the Monkey- When you have this ?aspect? active, your character takes on the ?aspects of a monkey? and your dodge chance is increased by 8%.

Track Beasts- Tracks beasts on your radar, listing their name and location.

Serpent Sting- Stings the target, causing 20 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Arcane Shot- Does a quick instant chunk of damage, only works ranged.

Hunter?s Mark- At rank 1: Places the Hunter's Mark on the target, increasing the Ranged

Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.

At higher ranks it does higher amounts of damage.

Concussive Shot- Dazes the target, slowing movement speed to 50% of normal for 4 seconds.

Aspect of the Hawk- The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.

Wing Clip- Inflicts 5 damage and reduces the enemy target's movement speed to 50% of normal for 10 seconds.

Distracting Shot- Distract the target, causing threat.

Mongoose Bite- At rank 1 it can, Counterattack the enemy for 25 damage. Can only be performed after you dodge.

Immolation Trap- At rank 1, Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 seconds. Trap will exist for 60 seconds. Traps can only be placed when out of combat. Only one trap can be active at a time.

Track Humanoids- Track humanoids on your radar.

Track Undead- Track Undead on your radar.

Multi-Shot- At rank 1, Fires several missiles, hitting 3 targets.

Aspect of the Cheetah- The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed %



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