West and North Dire Maul
East Dire Maul is not included because a trained monkey can do it
Materials needed for a full run on West and North;
Crescent Key (gotten in EDM), 2 rune thread, 8 rugged leather, 4 Rune cloth
bolts, 1 Thorium Widget, 1 Frost Oil
Getting to Dire Maul
Get to Theramore, and fly down to Feralas. Once there head east, stay off the
main road because it runs through a horde town (you can easily avoid by hitting
the water) once past the town hit the road and follow it east. Dire Maul is
located almost in the middle of the zone, once you’ve found it head north into
it.
Now you don’t have to fight you’re way into DM, most of the mobs have a very
small agro radius, so just dodge out of the way. Follow the passageways until
you come to a T crossing. Go right, and head across the passage way you should
see a door, go through and you come into a big green courtyard. From here you
can access East, West, and North. Also you can mount up here, so do so.
West Dire Maul; Need Crescent key or a rogue
Ok, first you need to clearing the large wandering tree elementals. These can be
banished, and they do have a knock back effect.
Once all the trees have been cleared move into the middle, you will see a large
pylon with elementals about it. You need to clear all of them; they use arcane
missiles, have a small blink, but not much in the way of HP. These can also be
banished. Once all of the mobs have been killed continue out of the middle and
go right.
You will a passageway leading off to the right (at this point people will be
screaming to kill the named, don’t worry you’ll be coming back). Watch out of
invisible ghosts, these not to hard (See invisible is great here).
You should see an open doorway that leads to a large room full of ghostesque
mobs, with a ramp leading up. You will be clearing the mobs in the middle and
right hand side. They can silence so keep you healer/spell casters back. Once
the middle and left is clear, hug the right wall up.
Now at the top of the ramp you will find some wandering ghosts, its best to kill
them and save you’re self some hassle. Now face down the ramp, you will want to
hug the right hand side of the railing. Watch out for the two caster mobs, they
can be a pain. Follow round until you hit a wall, at this point you should see
another pylon. Just do the same as before.
After pylon two AoE the skeletons, carry on over the bridge. Invisible ghosts
here again, only a few. Grab the quest, and hit the far side. Pylon number
three, rinse and repeat. Now you may find a wandering NE female and her pet
bear. Off tank the NE female (she’s a hunter and uses varying shots) and kill
the bear first (he charges).
Ok back to the middle of the bridge, and drop down onto the ramp below. Dismiss
pets before hand or wipe central. The tree boss is a straight forward fight, he
is also used in paladin epic if that’s an issue.
Down into the main courtyard and through the door. Invisible mobs again, just
clear through until you come to the main chamber. You will find wandering
patrols of storm elementals that need to be killed. Key is to banish the main
one, and kill the lesser ones who don’t have that much HP. If no warlock, the
big one can be off tanked easily enough.
At this point go left and clear pylon 4. Careful not to agro the mobs that
wander around the central area. Go back to where you came in, and go right clear
pylon 5. The main area is now accessible.
The fight is straightforward, just kill the eyes he spawn as they can be
annoying. Now go leave the central area, and right from where you came in is a
door that leads to the library. You will find a place to repair and buy drinks
here, also Mooncloth Robe Pattern is available at 4 gold.
Under the ramp you came in is the prince, he hits fast but not overly hard. Once
he is dead return to the quest NPC at the top for hand in. The reward chest is
under the ramp in the library, by all accounts the mace sells for 7 gold.
This is West Dire Maul done, if you wish to make the most of the situation I
would recommend doing North right after.
North Dire Maul
Ok in the corner of the library is a passageway that leads to North Dire Maul,
follow this up. Once you reach the top of the passageway, hug the railing to the
right. What you’re going to do now is to make life easy for you’re self. There
is a ramp in front of you, you will want to run up it and left out of the
instance, purely a time saving tool feel free to kill the ogres.
Now the overriding factor in North is NOT to kill the varying bosses you meet.
The reason being, the more left alive at the end the more loot in the tribute
(chest you get after killing the king).
If you do not have a rogue or an engineer you will need to go back down the ramp
you ran up of and hug the right wall. Clear the dogs and continue round, you
should see a named ogre. He has a key you need, once dead back out of the
courtyard to instance start. If you have a rogue with 300 lock picking don’t
worry
Facing out from instance entrance go left, watch out for the patrol of an ogre
and two dogs. Dogs see through stealth. Clear the left area, and go up the first
ramp you see. There are a few wandering patrols, its best to kill them off in
case you wipe later on.
You should see a raised courtyard area, and a ramp. Clear up the ramp and be
careful of adds (often best to pull down the ramp). Once this area is secure,
you will notice a wandering named guard, try not to kill. Once he is safely
away, grab the key from the chest in middle, and head to other side of courtyard
and down ramp to locked door.
Once in the passageways look out for wandering Eyes of Zomm, they summon in two
60 elite elementals. Clear down the first passage way to the bugs, AoE these.
Now you will see a set of ogres with pets to you’re right and a gnome with a
quest marker. Also a wandering guard, and a broken trap on the floor. Pull the
set of mobs around the fire. Then use the Thorium Widget and Frost Oil on the
broken trap, this will freeze the named in place. Carry on around the corner,
there’s a set of mobs in the corner but they can be safely ignored, and clear
the set of mobs next to the ramp.
The gnome gives a quest for the ogre suit (you did bring the parts listed above
right?) but you missing Ogre Tannin. Up the ramp and do the same again, and once
more in the corner. In the corner is ogre tannin basket, looting tannin causes a
mob to spawn and rush down the ramp, an easy kill
Return to the gnome and get you suit, then its back up the ramps. At the top
ramp, go left and kill the two ogres at door. Carry on through and kill the
other set of ogre. Now suit up and talk to the captain, only one person needs do
this. He will rush off, and won’t agro other party members.
Now clear the right hand two mobs, pull them into tunnel to avoid adds. Hug the
right wall, pull the dogs making sure that the patrol of dogs is no where near
by. For the best result also pull dogs into the tunnel.
Now from the right wall cut across the courtyard to the broken ramp in the
central ring. If you haven’t done so kill the patrol of dogs.
King fight is straight forward. Off tank the observer, making sure not to kill
him, also keep him away from the king as he will heal him. The king hits hard,
so have the healing ready. Have had a paladin tank him with a priest healer, and
a warrior tank with a druid healer so nothing is needed. Once the king is dead,
the observer becomes non-agro.
Loot the king, and hail the NPC that ran in. Talk to him twice for tribute, make
sure everyone has the king buff and head back to the start, talk to the guards
on the way for a 120min buffs. You will find the captain on the way, talk to him
to receive a quest.
Return to the library, and behind were the prince was, is a chest. Return the
gloves to the captain for you’re reward.
This is North DM done.
FAQ
Q. Why don’t we killed the named in North?
A. The more bosses left alive when the king dies, the more loot in tribute. With
all alive, 3 blue items
Q. We did north but can’t get the chest behind the prince, what do we do?
A. In order to access the chest you need to kill the prince, this is done by
freeing the Immotar (clear the 5 pylons)
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