From zero to hero...
Welcome to MFO's leveling guide for World of Warcraft. This guide
walks you from level 1 to level 60 as horde or alliance - where to go, what to
do, and what to avoid.
This guide is not meant to be used for your
first WOW character - better to just play the game, explore, read the quest
text, enjoy the story and have a good time the first run through. Don't
worry about how fast you level or anything else, just have fun. Nothing
beats the feeling of your first Griffin ride, for example, so take in the
sights and have a good time. You can pick a PVE (Player vs Environment)
server for this run - its basically a very fun RPG game that allows you to
team with other people on quests.
Once you have had your initial toon's fun, and
you want to create another one (an "alternate") and want to power
level, then this guide is for you. This guide is also geared for PVP
(Player vs Player) - so its not for the squeemish - be prepared for battle.
General Principles for Power Leveling
Getting down to business, there are some
principles to adopt to power level:
-
Always know your XP per hour.
Power leveling is about shooting up from 1 to 60 as fast as you can.
Knowing your XP per hour is a critical piece of knowledge - it will help
you choose areas to "grind" in that provide the largest bang for
the buck. Use Cosmos's clock which shows you XP per hour very
easily. Use the MFO WOW
FAQ for how to get Cosmos, Thottbott, WOW world map, and other goodes.
-
Bum cash or load your toon with
money ("Twinking").
Having a few G of cash when you are level 1 is HUGE. It is
critical to get good weapons and armor as soon as you can. A buff
level 5 acts like a normal level 8 player - get the gear and upgrade
your gear constantly. You may need to bum cash from friends or send
some over from another toon you have.
Also, if you don't have a cash influx, you will waste a *lot* of time
generating basic economy to upgrade spells - its a serious time sink if
your trying to power level. 1G minimum, preferably 10G or more to
power you past level 20 quickly. The process of getting yourself
uber gear or enchantments is called "twinking" and can work
wonders (+100 health on chest and Fiery Weapon that hits for up to 200
damage per fight at level 25? nice).
Another power strategy - have an alt parked at the AH and use it to get
equpiment for your power leveling toon (then use in-game mail, of course).
This saves you the trouble of trekking back to the AH all the time and
becomes very handy when your toon is not on the same contienent as the AH
(starts to happen often around level 25).
-
Know where you are going.
You don't want to be exploring or searching for quest locations.
Know exactly where you are going. Two things make this happen: (1)
use the WOW world map (see our FAQ for a link) - it shows all areas, all
fly points; and (2) use Thottbot.com's quest search feature - you can
easily pinpoint the exact location of NPCs and quests. Use Cosmos's
coordinate system in conjunction with Thott to get exact in-game locations
as you play.
-
Queue up the Quests
When you are in the Barrens, for example, you can be doing 6 to 8
quests at the same time. In addition to monster kill XP, you gain a
massive boost in your XP per hour by turning in quests fast and furious.
Your mindset is key - you have to be aggressive and working on many at
once. If you only do one at a time, you are going to take way too
long to level.
-
Be +2 levels for Questing.
If you want to sail through quests, be +2 levels from the
monsters in your quest areas. You kill faster, take less damage, and
motor through... Remember, its about speed, not ego.
-
Run as many instances as you can
(once that is).
If you can afford the sequential time (need to block out about 4 hours to
assemble a team and complete an instance), then by all means do them!
Good cash, quest XP, and item drops. If you can instance often, you
will gain about 5 levels in your journey to 60, just on instances...
rockin.
-
Don't be afraid to Grind.
"Grinding" is sitting in one spot and killing the same monsters
for a long period of time. If you are in a spot where questing is
not overflowing, you may have to just grind it out for a while. Of
course you will be monitoring your XP per hour, so you can properly
evaluate grind spots.
Leveling 1 to 12
Ok, lets get started. After you roll your
toon, you will be in one of these starting zones. Your job is to get to
level 12 (yeah 12, not 10) - it makes the next zone easier to manage and this
is about speed, not ego.
Horde:
-
Troll/Orc - Durotar.
A *great* entry level zone (best in the game, perhaps). There
is a lot to do here, easy to find stuff, and you are right near Origimar
(with the Auction House). Also you can quickly jack skinning,
cooking, fishing, first aid, leatherworking, mining, herbalizm... You
simply can't ask for anything more from a starting area.
-
Undead - Tirisfal Glades.
Another quality zone nearly as good as Durotar - on par with Elwynn Forest
as a quality "backup" starting area. Easy access to
Undercity and a zepplin to Origmarr make this area very convienent.
Should be able to easily get to level 12 - if you end up a little shy,
bang a few levels in Durotar. Since you will be going to the Barrens
(not silverpine) next, it makes sense to setup shop in Origimar anyway.
-
Tauren - Mulgore. An
average zone... Quests are a bit too spread out, a bit shallow in number,
and without a lot of good rewards. Take a run through the barrens to Durotar
at level 9 and bang out a few levels there (as well as hit the AH).
Thunder Bluff seems nice at first, but its just a poor version of Origimar
w/o an auction house...
Alliance:
-
Gnome/Dwarf - Dun Morogh.
The best alliance starting zone that is right next to IronForge.
Like Durotar, you can count your blessings that this is the best starting
area for your faction. Trade skills are easy to pimp, quests easy to
find, and equipment easy to get. If you need to, tram ride to Elwynn
for a level or two.
-
Human - Elwynn Forest.
A very good zone with easy access to Stormwind (that has a free tram to
IronForge - very roxor). If you want to skin or cook (or both),
spend 30 minutes in a farm killing boar - *ding* skills jacked.
-
Night Elves - Darnassus.
The worst entry zone in the whole game in the power level strategy as you
can't (or shouldn't) hit the Auction House until near level 18 - if you
do, you are wasting a lot of time. Elves will need to do Darnassus
and then Darkshore (next page) in depth before being able to "sync
up" with other alliance classes...
Of course, the strategy of an alt that sits in the AH becomes very handy
for early NE players... *cough*
Note: it is my opinion that Blizzard should add a free flypoint from
MH to IF (so if you show up at MH and don't have IF fly point yet, you get
it free - just like Darnassus to Darkshore works now). This would
solve a fundamental problem with this race's starting location and allow
players to get to the AH reasonably early and not be severly penalized vs
other races.
Ok, now that you are level 12, time to move to
the next step.
Ok, from here on this guide will show each zone
you should travel to, at what levels, how much "Quest XP" you will
get (this is purly XP from turning in quests and does not include XP from
monster kills in doing the quests), where to get the quests (with exact
locations so you can find them quickly with cosmos), and notes on each zone.
Horde Levels 12 to 30
|
LEVEL
|
ZONE
|
QUEST XP
|
QUEST LOC
|
NOTES
|
|
12-22
|
The Barrens
|
76,000
|
Tons of chains at Crossroads, just west
of crossroads, ratchet, and camp TJ
|
Just do everything here - queue up as
many as you can and bang in out. The best early leveling area in
the game. Worth going here even if you are undead (skip
Silverpine). You could take a tour in Silverpine and Stonetalon
(far east only) around level 16 if you want an easy
level. At the end of your Barrens run, kill some
named for easy quests off drops (Kodo Lakota'mani at 50,53;
Thunderhead Owatanka at 43,62; Thunderhawk Washte Pawne at 71,81;
Sillithid Harvester at 44,73)
|
|
23-24
|
Stonetalon Mountains
|
26,000
|
Chains from Sun Rock Retreat (46,58),
couple of guys at (47,64), and Malaka'jin (72,95)
|
Some of the Malaka quests are too low,
but much of what's here is good for level 23-24.
|
|
25
|
Ashenvale
|
15,000
|
|
|
|
25-27
|
Hillsbrad
|
30,000
|
|
Hillsbrad has a wonderful number of
quests - but it is also a highway of alliance activity from Southshore
to SM. If you can, quest here in the early morning when everyone
else is sleeping
Don't be surprised if a group of 5 alliance jump you and they are all
level "??" - it makes them feel good to be able to beat you
when you are a baby.
|
|
28-29
|
Thousand Needles
|
32,500
|
|
|
|
30
|
Thousand Needles (Shimmering Flats)
|
4,300
|
|
|
Horde Instances 12 to 30
Alliance Levels 12 to 30
-
12-18 Darkshore (NightElf)
-
18-19 Westfall
-
20-22 Lakeshire
-
22-25 Darkshire
-
25-27 Wetlands
-
28-30 Bounce between Wetlands, Darkshire,
and Lakeshire for quests
Darkshire - grave at 17,29, Sven at 7,34;
Jitters at 18,56
Alliance Instances 12 to 30
-
The Deadmines for 17-22 range:
-
The Stockades has 6 quests
and is a short (30 to 60 min) and fun instance for 26-29 range:
[26] "Color of Blood" from Nikova Raskol in Old Town in
Stormwind
[25] "What Comes Around" from Guard Berton in Lakeshire
[27] "The Fury Runs Deep" from Motley Garmason in Wetlands
(50,18) - have to finish Dark Iron War before you get this one
[26] "Crime and Punishment" from Councilman Millstripe in
Darkshire
[29] "The Stockade Riots" drop from Edward Vancleef (Deadmines
boss)
[26] "Quell the Uprising" from Warden Thelwater at the Stockades
in Stormwind (41,57)
-
Blackfathom Deeps is a 2.5
to 3 hour instance for 26-29 range:
[23] "Knowledge in the Deeps" from Gerrig Bonegrip in Ironforge
[24] "Researching the Corruption" from Gershala Nightwisper -
have to do "The Corruption Abroad" from Argos Nightwisper in
Stormwind first
[25] "Twilight Falls" from Argent Guard Manados (craftsman
terrace in Darnassus)
[27] "Blackfathom Villany" from Argent Guard Manados - have to
do "In Search of Thaelrid" from Caylais Moonfeather in Darkshore
first.
Alliance Levels 31 to 45
Alliance Instances 31 to 45
-
Scarlet Monastery has only
2 quests (and 1 mage quest), but is a very popular instance because it is
arranged so you can do just parts and drops are very good. Level
36-40 range:
[38] "Mythology of the Titans" from Librarian Mae Paledust
who wanders the Explorer Hall in IronForge
[40] "In the Name of the Light" from Releigh the Devout in
Southshore in Hillsbrad
[40 - mage only] "Rituals of Power" from Tabetha in Duskwallow
Marsh
Horde Levels 46 to 60
|
LEVEL
|
ZONE
|
QUEST XP
|
QUEST LOC
|
NOTES
|
|
46
|
Feralis
|
60,000
|
Chains at (74,41); escort quest in yeti
cave; Rivotseeker (54,44)
|
In just a few hours in Feralis you can
do 12+ quests and gain most of a level. Its a quick, but short,
journey.
|
|
47
|
Tanaris
|
21,800
|
Rivotseeker (), and Rescue OOX-17TN
(complete rescue line for 7100 xp)
|
|
|
47
|
Hinterlands
|
|
|
Finally time to hit the hinterlands -
most quests are found outside of here and there is one escort quest
(guy from the Lodge) which should really be marked as elite
(especially since one Alliance can drag your NPC back to the start and
your whole team loses).
|
|
48
|
Searing Gorge
|
21,000
|
Two series (outhouse at 66,62 and
Windblade at 39,39); also random drop for outhouse key
|
Likely that you will need to do some
grinding on this level (first time!) - Searing has some decent spots;
also, close up any open quests you can at this point.
|
|
49
|
Un'Goro Crater
|
70,000
|
Series from Torwa (72,76), one from
Feuly in UC (Batch of Ooze - collect 20+) and tons from NPCs at
Marshalls Refuge (47,13) - also see level 51 below for more.
|
Even those these quests are marked for
52 to 55, I had no trouble soloing them at 49 (as a Shaman, your
mileage may vary) - just be careful to aggro beasts 1 or 2 at a
time at most. Some of the 56 level quests - as well as Alien
Ecology - I saved for a higher level. Also, this area is easy
herbing from 270 to 300. Bring lots of drinks/food - there is no
fly point here.
|
|
50
|
Blasted Lands
|
24,000
|
No less than 10 quests from Lynnore/Drazial
(50,13)
|
Quick XP from doing the Lynnore/Drazial
quests due to the sheer volume of beasts you will kill and their
compact location - you also get some nice buff potion-like
items. You can grind here too and quickly run back and forth to
Stonard.
|
|
51
|
Un'Goro Crater
|
45,800
|
Torwa and Marshalls again, clickable
wrecked raft at (62,68), one from Jes'Rimon in Orig (Bone Bladed
Weapons), and one from RuneTotem in TB (Elder rise).
|
Return to finish up Alien Ecology,
Beware of Pterrodax, Mighty Ucha (need team), Lost! (escort) and
Linken chain.
|
|
51
|
Azshera
|
49,400
|
Couple at Valormuk (22,50), two from
Loh'atu (13,77), one from Lim-yo (28,50)
|
Quick forey into Azhera for a couple of
quests. Note, you need to finish Lim-yo before you can do the
Archmage turn in. You also have to run to Orig, UC, TB and
Ratchet to polish off the followups (and back here, lol).
|
|
51-52
|
Felwood
|
79,000
|
One from Thornhoof (Feralis/Camp M),
Feuly in UC (Sample of Slime - collect 20+) then series from Felwood
NPCs Grazle (64,8 - ignore NO XP), Mosshoof & Redfeather (51,82),
Riverbreese (46,83) and several at Bloodvenom Post (34,52); Dousing
Flames needs a team (as does escort quest at same place); I skipped
Corrupted Sabers (crappy quest) and saved Final Blow/Retribution of
Light for later)
|
Unlike Un'Goro, this area did require
me to be 51 ish to do well in the north part. Keep an eye out
for berries - nice +10 stam bonus that stacks with scrolls and
food. Also, make sure to batch up quests, lots of running from
north to south that you can better maximize your time. Do the
Salve quests at least once for the XP. The escort quest out of
Jaelinar is not hard with a team - but have everyone right click on
key *first*
Note the "elite" quest Verrifying the Corruption is *not*
elite and easy to solo.
|
|
53
|
Un'Goro Crater
|
29,600
|
Feuly in UC provided a follow-up
(Melding of Influences), also time to finish Rizzlefix from Ratchet
(Volcanic Ash), Bashana in TB (Morrowgrain Research) and Chasing A-Me
part 2 and 3 (escort).
|
Back to Un'Goro? Yeah, heh. Feuly
left us with a quest and time to clean up a few others. Get a
Mithril Casing at the AH to finish A-Me.
|
|
53
|
Azshera
|
0
|
Thalassian Base Camp (55,30) and
Ursolan (44,30)
|
Grind, baby, grind. The elves are
pretty spread out, don抰 mob aggro, and go down fast with low
HP. And, yeah, grind here for a full level (at least).
|
|
54
|
Winterspring
|
98,800
|
Chains from Failbane & Shadowhoof
in Felwood (Boodvenom Post), one from random vial drop off Furbog
(west of town), one from Owlbeast drop at (58,59), and several from
Everlook (60,38)
|
Good grinding near town and just west
of town (and lake Kel'Theril) - better than Azhera, imo, since
graveyard and town is much closer - but it is 2 hops from Orig on
bird. Again, heavy grinding - you may be finishing up these
quests up to level 58 (some are level 60 quests that require teams)
|
|
55
|
Western Plaguelands
|
90,000
|
Several series from Bulwark (80,71 in
Trisfall) and a chain found in the second floor of the farm in
Felstone Field.
|
These quests are geared for teaming -
very hard to solo.
|
|
56
|
Felwood
|
0
|
Other than instances, this is a
grind-only level (second full one) - get used to it, most of the last
4 levels is pure grind
|
Grinding - recommended spot is Irontree
Woods - Toxic Horrors drop "Essense of Water" that sells for
up to 8 g *each* - and graveyard is right there, in case you get
ganked by level 60s (who are mining Essense, of course)
|
|
57-60
|
Eastern Plaguelands
|
37,000
|
Two from inn in Winterspring (61,38),
chains at Light's Hope Chapel (80,58), Nathanos Blightcaller (),
Tirion Fordring (), one in bottom of crypt in Undercroft (27,86)
|
Time to just grind it out,
unfortunately. You can also do instances (BRD) if you can afford
the time.
|
|