I'm just going to outline a few
things that new players will need to know, saving you guys the time it took me
to figure out last week.
-UPDATED-
--Basic Buying, Selling and Equipping--
1. Right click on the merchant to bring up his inventory.
2. To sell something to him, right click on it in your inventory, or drag it
to his window. You automatically receive the money. If you accidentally sell
something, the last thing you sold stays in a slot on the bottom of the
vendor's window that lets you buy it back for the same price you sold it at.
Be careful what you right click on when vendor window is open.
3. To equip an item you bought or looted: Open up your bag and right click on
the item. It will automatically switch the item out for you. You can also open
up your inventory and drag and drop items (i think inventory window is cntrl C
or /c...or maybe just C - i don't know).
4. You can sell soulbound items, you just cannot trade them.
5. Buying from the merchant works the same as selling to him. You can right
click for auto-buy or drag and drop the item.
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--Basic Chat Commands--
/t "name" : whisper
/r : replies to the tell you just got
/p : talks within your party. Will default to this until changed after you hit
/p
/say : default chat mode - only those within visual line of you will hear you.
/1 : talk in the general channel where you will be heard by everyone in the
zone
/3 : discussion of defense in the zone - not used much right now.
/leave 1 : good for avoiding people that never shutup about lag and such.
/ignore "name" : same.
/v "something" : emotes...dancing, laughing, etc. If you click the
bubble on the top left, you will see a list of emotes.
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--Early Leveling Tips--
1. Stack as many quests as you can. By this, I mean get every available quest
every time you are in town. That way, if they want you to collect X in the
forest, kill Y in the forest and get Z from the cave outside the forest - you
can do them all in one trip.
2. Should be #1, but quests are good. I originally just started killing crap,
but as long as you keep moving in your quests (ie. dont get stuck) you will
level faster.
3. Don't worry about buying new equipment until later on.
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--Building a strong character--
1. Use your trainer. Every class has a trainer in most towns. At lvl 2, 3, 4,
6, 8, 10 and beyond you get new spells or abilities. You access these from
your related trainer. They are very important.
2. Talents, or basically a skill tree, opens up at level 10. By then you may
have a better idea of what you want to do.
3. Check the Blizz forums for feedback on what's good for each class. http://forums.worldofwarcraft.com/
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--Transportation--
1. Flying routes. Most major cities having flying routes (Horde or Alliance)
and once you've talked to the Wind Master, you can return there for a small
fee from another major city. Crossroads, Thunderbluff and Orgrimmar all have
flying routes. The Undercity and The Sepulcher (Silverpine) also have flying
routes. So if you are in a big city, ask a guard to see if they have a Wind
Master.
2. Zeppelins. These transport you across the ocean to different continent. UC
Zep will take you to Grom'gol (neutral) or Orgrimmar (horde). Those three are
the only sites with Zeppelins.
3. The Deeprun Tram. It goes somewhere....and I don't know where.
Dwarves/Gnomes mainly.
4. Personal Mounts/Class-specific transportation. At lvl 40 you can buy
mounts, although some classes already can do this for themselves. Druids can
shape shift to a travel form, and Warlocks can summon their own steed without
having to pay for it. There are other, similar alternatives.
5. Ships will transfer you from Ratchet to Booty Bay, both neutral towns. I
think ships are always neutral.
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-- Ask the guards in the big cities where stuff is. They will tell you all.
-- You can't mail an alliance player something if you are horde. You can send
money and items through the mail though.
-- Start professions early. You can have two main professions (engineering,
skinning, tailoring, blacksmithing, mining, etc.)
-- You can get an unlimited number of minor professions (cooking, first aid,
fishing)
--The Party System--
A few things to note here. You invite people to a party by typing /invite
"name". When you are in a party, there's like 7 options for looting.
One is whoever kills loots, one is you can loot every other corpse, one is
free for all, one makes you roll a dice for uncommons or magic items. They are
normally self-explanatory. More importantly:
You share experience with your party members if they are in the vicinity. It
is split up evenly (as far as I know), so the EXP is lower, but you can kill
much faster. If you are questing, here is the confusing part:
(Side note: When you finish the quest however, you get the full reward. That
part is not split)
- You can share quests (give them to another player) in your party if and only
if it is an open quest. For example - If I run into a city I've never been to,
and I have 5 available quests without doing anything, I can share any of those
with my party. If I do those 5 quests and they unlock 2 new quests that follow
the first ones, I can't share those within my party, unless the other people
have completed the pre-requisite quests. This is how I understand it.
Also - if quest X wants you to kill 12 bears, you and your three party members
each can kill 3 a piece and you will all get 12 total.
If quest Y wants you to collected 12 bearskins, you will EACH have to collect
12, meaning the group of 4 will take down a total of 48 bearskins. This does
not apply to unique items. If quest Z wants me to go kill Zalzane and collect
his dead skull, once my party kills him, everyone will be able to collect his
head.
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