Paladin Guide
Introduction
The Paladin is an alliance only class. As a human or dwarf, you have the option
to be a paladin. At first, the paladin can seem as a warrior, but with healing.
That's pretty far from the truth, as the warrior is a tank and pretty good dmg
dealer in solo if specced right, while the paladin is far more a hybrid.
That means that the paladin isn't best at anything. But it's at least second
best at taking a lot of dmg (can use plate and shield).
As a paladin and hybrid, you cant fight, and you kill slowly, but you can make
yourself invulnerable, stun, heal yourself and others, prevent enemies from
fleeing, making them replenish your hp and mana (:O) and a lot more.
So, when soloing, you will be almost invulnerable
That sounds tempting and overpowered, but considering the perhaps lowest dps in
the game, it sure evens out (paladins get low xp-rates as they kill slowly)
How to Play
When soloing, use a 2h weapon with nice dmg output and heal yourself when
necessary. Try to choose the right seals, judgements and buffs (did i mention
that the paladins have most buffs in the game?)
And when talking about buffs, everybody wants them. When soloing, use Blessing
of Might or Blessing of Kings (if protection specced). These will
help on your dmg output. Casters will always want Blessing of salvation or
Wisdom (More mana or less aggro) I always give the priest Salvation, as a healer
wipe means a party wipe
Rouges should have Blessing of Might and the tank should have Blessing of Kings
or Blessing of Might (Pref. BoK)
Paladins also have some interesting auras. Use the armor one, if there is many
palas, try to use the concentration aura as well.
As for seals and judgements, in instances the judgement of justice (no fleeing)
is a must. You can have it on many mobs at a time, and it usually lasts the
whole fight, meaning no fleeing and adds at all!
In solo, use what judgements you deem worthy All depending on the situation. I
usually use anti-flee. If you are fighting non-fleeing enemies, i use the
judgement of the crusader to increase my SoC dmg.
I usually use the Seal of Command, at about 15% of your hits, you almost get
double dmg To get it, you need the retribution talent tree, which you should
have some points in anyway until higher lvls. If you get low on mana, use seal
of wisdom, which gives you a fast mana regen rate when in combat. The Seal of
the Crusader (Inc. attack speed) is only good when fighting casters, mostly in
PvP. The Seal of Rightousness gives some extra holy dmg, but i never use it. It
CAN be good for offtanking though, as you get more aggro combined with righteous
fury. This was the most important seals, at least i think so.
Talents
As all classes, paladins have talents :P
The paladin talents is divided in the Holy, Protection and Retribution talent
tree. The holy tree is mostly used by high lvl players, as you`ll want to max
dmg with the retribution tree when lvling. The holy tree gives extra
int and str (who i reccomend anyway), better healing, less mana output and our
only ranged attack The negative is that you lose the dmg output or extra defense
from the other trees.
The Protection tree makes the paladin a better tank, giving better shield
skills, better aggro gaining and such. I build this tree up to Blessing of
Kings, who is arguably the most useful buff we have. (Deps. on where we use it:
Healers and casters shouldnt have it on, as mana and reduced aggro is more
important.) When getting the BoK, you can improve shield skills (only if you
want to offtank alot) or get 10% more amour, who applies when you use 2h too
The Retribution tree is bent on maxing your danmage output. You get the Seal of
Command, who ROCKS when soloing You also get 5% more crits in melee, 6% more 2h
dmg, 8% faster running and riding, better BoM, Repentence (stunning for 8sec)
and such. This is the tree i reccomend if you want to solo and lvl fast. Respec
later if you want to.
I dont like maxing the trees, as i like a decent mix. BoK is good everywhere, so
is extra armour. The SoC is a must for soloers, and so is the danmage. The int
and str increse is sure nice from the holy tree
When lvl 60, think about respeccing to a pure holy pala or something, depending
on ypur playstyle. (Holy is probhably what you are needed for by your guild, and
OFC Blessing of Kings )
PvP
In PvP, i think that Paladins is underestimated.
As a paladin, you wont nuke em dead in 2 seconds, but you wont be nuked dead in
2 seconds by others either What you have to be careful of is hunters that use
concussive shot and mages that freeze and chill you. This is dangerous, as you
cant shoot! Always use a 2h weapon in PvP, and with the shields and heals, i
think paladins are one of the classes that lasts longest in PvP. As a paladin, i
have managed to kill 3 equal lvled players ALONE in PvP by killing one,
stunning, healing, shield, heal, kill, and so on. Try, you`ll at least not waste
too much time dying
In Instances:
In instances, paladins should not be tanks (You don't keep aggro well)
And not heal until high lvls, as a paladin who wants to lvl wont have holy
talents (at least not very many). In addition, a normal paladin below lvl 60
usually wont have all too high int. meaning low mana.
What IS good about the paladin in instances is the very diverse and powerful
buffs and auras, and the fact that you are a hybrid, as mentioned earlier. If
the tank loses aggro of a mob or a patrol comes from behind: no problem! The
casters are safe, as a plate wearing part-time tank can hold em off until the
warrior gets em! And if the healer doesn't have more mana? No problem! The
paladin can heal long enough for the healer to get some more mana (hopefully)
And if your healing aggros the mobs?
Invulnerable bubble Blessing of Salvation Plate armour There are many good ways
to solve it
With this, paladins are very useful, even if they aren't dmg dealers, super
tanks or superhealers. As long as you dont think you are any of them, you`ll be
fine. When not needed, just slam your 2h weapon in the side of some mob until
the healer or tank cant manage their role. That is the time when people finds
that paladins aren't so useless as they thought just because they are hybrids
(And when you resurrect them afterwards :P )
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