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dire maul (dm) tribute run guide

dire maul (dm) tribute run guide

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p>After reading a few guides on this, and realising (when it is to late) that they have errors I decided to do an Auxilium Guild Guide to the Tribute Run.


Trap repair Items
1 x Frost Oil – Made by Alchemist
1 x Thorium Widget – Made by Engineer


Gordok Ogre Suit Items
4 x Bolt of Runecloth – Made by Tailor
8 x Rugged Leather – Gathered by Skinner
1 x Ogre Tannin – Found in Dire Maul Instance
2 x Rune Thread – Purchased from Vendor


Group Formation
1 x Healer
1 x Tank
1 x Rogue (with 300 lockpicking) *
1 x Mage (mainly for sheep)
1 x Any
* If you are unable to find a rogue then you will need Crescent Key from DM East, and the Gordok Courtyard Key from DM North or a stack of Powerful Seaforium Charge


Important information
Do not kill any of the Bosses, they start with “Captain” or “Guard”. when you kill the King, they will all pay a tribute to their new King (well 5 kings), and each of these items it better than the loot you get from killing them.
The Gordok Courtyard Key will disappear if you leave the instance.
Watch out for the eyes when inside the inner instance


Heading to the instance
You don’t have to fight any of the mobs on the way, all can be walked passed, however keep in a group just in case one aggros. When you get to DM follow the only way you can until you come to what looks like a T-junction. At this part you are heading right and then Left almost straight away (there is a Small Arched doorway to go through).

No you are in the ‘Broken Commons’, you want to be the opposite side to where you are. I know that you don't have to fight anyone if you go right and follow it round, just be careful. You will find a door that needs the Crescent Key.


Inside the instance
Kill the mob that you will be able to see from here, and wait for a couple of pats to pass, as they do pull them back to where the instance entrance is and dispose of them.

Head to the left pulling them and killing until you have reached the corner. You should now be near a separate room that has a slight ramp up to it and a large raised rectangular part in the middle.

When you head in to the new area, be careful of more pats; take you time, pulling and killing. Head to the left and get to the corner. You will now be able to see a ramp up to the Rectangular platform, A “Guard Boss” will patrol that area, and he comes down and he turns right, walks up to the corner and then goes back. Be careful of him, if you do aggro him, run to the instance entrance while leaving a member there to ensure he does not stay at the entrance waiting for you (That member will die).

You will need to go where the boss does, so, head that way, pulling mobs out of the “Guard Boss” patrol area. Keep following the path round until you reach a door on your Left.

This door requires The Gordok Courtyard Key which is in the middle of that raised platform. If you have a rogue send them up to loot the box (via the ramp you passed). It does not have to be a Rogue but if you do not have stealth then just be very careful and keep an eye out (by doing this now, you can still leave the instance if you aggro the “Guard Boss”)


Inside the Inner Instance
Head in and clear the mobs, including some bugs which need a little AoE lesson. You come to a room where you can see a Broken Ice Trap, hang back for a bit. A “Guard Boss” will patrol this area; he will walk right over the Broken Ice Trap. You will need to pull the mobs that a by the fire and pull them far back so they do not get the “Guard Boss” on you as well, if this bit goes well it is all down hill from here (Apart form the King).

When the “Guard Boss” walks away quickly fix the Trap with 1 Frost Oil & 1 Thorium Widget. Then move back and wait for the idiot of an Ogre to activate the trap. He will now be like that for the remainder of the instance.

The Goblin by the Fire can make you a Gordok Ogre Suit if you have all the bits, more often than not you will still need the Ogre Tannin.

Kill the mobs you can see around you, and head round to the ramp which leads to the next level. You will need to clear this level of all mobs, which is only a couple of groups. Once you have done that heal up and rebuff, as when you loot the Ogre Tannin (BoP) a semi-boss will come down, he is not hard as long as you have rested.

Whoever has the 4 Bolt of Runecloth, 8 Rugged Leather, 1 Ogre Tannin & 2 Rune Thread can head back to the Goblin and make the Gordok Ogre Suit. I would recommend that you all go down in case one of the eyes’ turns up. Once you have it head up and clear all the mobs away from the Door area.

Kings Area
Head through the door and clear the mobs until you reach the “Captain Boss”. At this point use the Gordok Ogre Suit and have a little chat with him, he will run back the way you came, so be out of the way when you start to talk (I am unsure if you can aggro him, but better to be safe than … … … dead). Also do not waist the opportunity to see an Ogre dance, whoever has the suit on should try a few emotes’ as they can be quite funny.

OK almost there. Head on to where you can see some mobs, basically clear them all, as you may need this room to fight the boss. The dogs can all be aggro’ed at the same time and then AoE’ed.

Boss Fight
You want to keep his add alive as this will improve the Tribute loot, however he will heal the king, so if you can Ice-Trap the add, or Pull them away from each other it helps. The King can hit very hard so keep him on the tank. This should not be a big problem, but having a Lock with SS will help. If all goes well you will not have the Boss to loot and the Gordok Tribute


Notes
So that’s it, I have not described how the group should dispose of most mobs as you should already know that, nor have I mentioned (in-detail) how to handle the King as it will depend on the group.

**********************************

Found this on Thottbot, when looking for a guide to tribute runs. Had seen some rough guides, but nothing like this. So, enjoy :) Of course, all credit goes to the author



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