K, first off, my blatant moan to get additional votes for my post :P
This may be the final guide in the series as though they seem to get an awful
lot of use, I'm really not sure on whether or not people are finding them
valuable. However the people that did read, vote and feedback on the last two
tutorials have inspired me to write a third. This one's for you lot:
Being a (insert class here) from 40-50.
Ok, first of all, it's any class now, the reason I say that is because any class
can solo in WoW if you have even a shred of skill with your class. If you didn't
have that skill, you'd probably not have made it to 40 so I'm going to assume
you can manage even level mobs one on one. To highlight this, when I wrote the
first two guides, I was a hunter. I'm now also a warrior, and's had no trouble
following this strat, even as a defensive specced tank, one of the worst (if not
THE worst) soloists in the game.
We left our hunter/(class) bouncing around places like stranglethorn and
gnomeregan, floating off to southsore and alterac now and again for maximump xp.
Here's where to go from there (again, imho)...
Freshly dinged 40!
OK so you made it, well done, hitting 40 is almost like finishing a very long
grind and quest. The quest for your mount. If you read the other threads on here
you should also have the money for it by now but in case you dont, some quick
tips are:
Sell resources, leather, ores, enchanting dust, herbs... it all sells pretty
good on the AH.
KEEP! Those grey weaps that drop, even grey armour sells relatively well but
weapons in particular are often more valuable than their green armour
counterparts of the same level.
Dont be afraid to go farm for cash, a particularly good spot is Rock Elementals
in Arathi, but it's farmed to hell so perhaps somewhere else is just as good for
you. (I found the basilisk loot in STV quite valuable).
OK, that's enough about Mounts, once you've finished prancing around your chosen
city in front of the AH on it, get your head together and prepare for what some
might call a "real grind", having come from SWG to WoW I would question anyones
definition of a grind in WoW but that's another matter.
One thing I will say about grinding, up until now, it was a choice whether you
wanted to quest your way on through or do some grinding to speed your passage to
the next level. From 40 on in, there's not so much of a choice, in order to
level quickly you will HAVE to grind. To quest your way from 40-50 would
probably require the completion of every quest in the game in this level range,
and by the time you'd found and done them all, you'd have been 60 by grinding.
Quest by all means, it's a good way to pick up nice items, but do your homework,
if the quest reward sucks ass, or can't be used by you. The don't wate your time
unless you really want to do the quest.
For some classes, level 40 brings with it some nice goodies, namely plate or
mail armour, if you've been saving this stuff up for now, you're a clever
monkey, go put it on, it'll help with the rest of this guide immensely.
40-43
For these first few levels you have a few options, varying in loot/xp and safety
as you might expect, the best options I found were:
Scarlet Monastery - You may have already done it by now, but the experience
gained in a round trip of SM is still pretty damn good at this level, and the
loot off the bosses is not to be sniffed at either.
STV - If you've followed the last two guides then there's a good chance you're
sick to death of this place, but even so, for the good ol grinder among us,
here's some good choices for xp in this range:
Stranglethorn Tigresses (37/38)
Elder Mistvale Gorillas (40ish)
I pretty much exclusively killed these two types of creatures whenever I wasn't
in the mood for an instance of questing. The xp is good and both have some drops
that sell well, most notably the Coarse Gorilla Hairs which sell very well
indeed.
With the added green/blue items dropping very occasionally, you should find them
quite enjoyable, what's good about the gorillas in particular, is that they
spawn fast in a relatively small area so grinding on them is easy.
On Hitting 43, there's one place that can't really be rivalled for experience,
loot and general fun. It is of course:
Uldaman
This instance is a fairly straight forward affair with troggs and dwarves
ruining what's otherwise quite a nice cave.
The noticeable difference of Uldaman over other instances, is that there are
some of your first level 500 bosses thrown in for good fun. Namely the bosses
Ironaya and Archaedas.
I'm not going to go into strategy on this dungeon as many will choose not to go,
or wont be able to without a good group. Suffice to say, the levelling xp in an
instanced dungeon is always going to be good.
If that's not your cup of tea here's my real top pick for xp at 43+
43-46
Wastewander pirates in Tanaris. It's as simple as that, these guys are
ridiculously good for levelling. They range from 40-41 with the occasioanl 42/43
mage thrown in to keep you on your toes. You can pick up a quest in Gadgetzan to
go kill them, and whats more you can keep on turning in their water pouches for
380xp a time. I was turning in 40 or so at the end of an evening which was
paying out 3-4k experience on top of grind experience.
To add to this, these guys commonly drop mageweave meaning you can max up your
first aid and minimise your down time whilst hunting here. They also drop
"Moonberry Juice" pretty commonly, keeping all the people with Blue Bars happy
with it's 1395 mana regen. They also very commonly drop scorpid leather
patterns, with scorpid scales available in the same zone and tailoring supplies
in gadgetzan. If you're a hunter leatherworker, you can come into Tanaris in
Leather, and leave wearing full scorpid mail!
Furthermore... these pirate camps very commonly spawn treasure chests, they
don't contain great stuff all the time, but I've had blues and green items from
them with good success. I also have a good stock of Superior health potions and
greater mana potions as a result of camping here.
Further still! These pirates are just a minute or two away from a Graveyard and
a City so you can buy bullets, sell your loot and even rest overnight if you so
wish to.
These reasons, should be enough to keep you killing here until you reach level
46. But where do you go then? The answer is simple...
46-50
More pirates. Yeh you heard me, just to the south east of the first batch of
pirates you've so mercilessly slaughtered is a hidden cove. By now you may have
already been in here to kill "Andre Firebeard", a bounty on his head can be
gotten from Steamwheedle Port.
In this cove, you'll find 44-45 pirates and once again, the benefits from above
can be applied, there's more xp more loot, more chests and best of all, these
guys respawn real fast. Maybe 5 minutes on each mob max. By the time you've
cleared all the way down to the fort, you've usually got the majority of them
back up behind you again.
You can grind here perfectly, stopping to hand in loot is your only burden, and
you could easily forego that if you were really wanting to gain xp. In just a
few nights of hunting here I made an average of 20 gold a night and levelled
extremely quickly.
This should keep you all going right on up to level 50 if you can keep your mind
focsed on killing quickly and can stomach the grind.
Some nice deviations from this if you do get bored are:
40+:
STV, Scarlet Monastery, Alterac, Badlands
43+:
Uldaman, Alterac (Elite Ogres), Feralas,
46+:
"Dont deviate!" but if you must, Zul Farrak, Southern Tanaris, Parts of STV,
The grind is long and hard from 40-50 and will take even the hardest of players
a few solid days of playing to acheive. You can probably grind the whole lot in
around the 60 hour mark if you have the stomach for it, but not many can grind
for so long.
Some handy pointers:
Sell your mageweave on the AH if you have stacks of 20, it sells fast and you
can afford to sell it a little under the competition when you're getting it this
easy.
Keep some "emergency" tools on you, Swiftness potions, Superior healing, Greater
mana pots can all bail you out of some untimely deaths.
Pull! Use proper pulling tactics to ensure you fight only one enemy at a time.
Don't be afraid to run. It's quicker to run out of aggro range than it is to run
back from the GY. Corpse runs can seriously affect your morale, making the rest
of the grind harder.
Right, best of luck to you, may your grind be swift and painless.
As always, spelling is not my forte when typing at speed so if you spot anything
terrible, correct below and I'll correct above.
Cheers!
J.
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