This is a write-up on how to tank efficiently and effectively in instances.
In order to be optimal at being the tank, you need to have the right gear, and
have at least 31 points into Protection Talents. Below is the talent setup I use
to tank.
Talent setup:
Arms (13 points):
Tier 1
[5/5] Deflection
Tier 2
[2/2] Improved Charge
[5/5] Tactical Mastery
Tier 3
[1/1] Anger Management
Protection (38 points):
Tier 1
[5/5] Shield Specialization
[5/5] Anticipation
Tier 2
[2/2] Improved Bloodrage
[5/5] Toughness
Tier 3
[1/1] Last Stand
[1/3] Improved Shield Block
[3/3] Improved Revenge
[5/5] Defiance
Tier 5
[2/2] Improved Shield Wall
[2/2] Improved Shield Bash
[1/1] Concussion Blow
Tier 6
[5/5] One-handed Weapon Specialization
Tier 7
[1/1] Shield Discipline
Aggro Management:
There are many ways in maintaining aggro on a target. The most basic are your
instant taunt abilities (Taunt, Mocking Blow, Challenging Shout), however, MB
and CS have lengthy cooldowns and should be used only in the right situation.
For example, if there are 2 mobs beating on a mage, Taunt one using Taunt, and
switch to Battle Stance and use Mocking blow, then switch back to Defensive
Stance. However, you shouldnt have to rely on that on a constant basis. Revenge
gets a ton of aggro if you use it consistently, that means using shield block
followed up by a revenge. On bosses, Shield Discipline and Shield Bash gives you
addtional aggro and if timed out right, can pull off 2 shield bashes within the
Shield Discipline duration. Concussion Blow is also a good to use when you are
taking too much damage by a mob (note some are immune to stuns).
Gear / Stat Setup:
Theres 3 main aspects of tanking. Armor, Defense (Block / Dodge / Parry), and
Resistance. Armor is a no brainer, the more you have, you reduce the damage
inflicted on you. Defense comes from Armor that has +defense values on them;
Defense is +.04% to block dodge and parry and reduces critical strike damage /
chance. You will also find items that have +block, +dodge and +parry; it is up
to you if you want the increased defense, or have a higher chance to block,
dodge or parry (Note if you dodge or parry, you take NO dmg). The only resist
you should be worried about is fire resistance, as you will need that more than
any other resist for MC / Onyxia and other raid bosses.
This is the suggested gear for tanking and can be obtained outside of MC:
Head: Enchanted Thorium Helm (Armorsmith item)
Neck: Evil Eye Pendant (DM West) / Drakefire Amulet (Onyxia Key) / Medallion of
Grand Marshal Morris (Random Drop)
Shoulders: Stockade Pauldrons (Random Epic) / Bulky Iron Spaulders (DM North)
Cloak: Cloak Of Warding (Tailor Item) / Redoubt Cloak (DM North)
Chest: Ornate Adamantium Breastplate (Quest reward) / Kromcrush's Chestpiece (DM
North)
Bracers: Vigorsteel Vambraces (Scholo) / Fel Hardened Bracers (DM West)
Gloves: Force Imbued Gauntlets (DM West) / Stonegrip Gauntlets (Random Drop)
Belt: Brigam Girdle (UBRS)/ Handcrafted Mastersmith Girdle (UBRS)/ Unmelting Ice
Girdle (Azuregos)
Legs: Warmaster Legguards (UBRS) / Legplates of the Eternal Guardian (BRD) /
Wraithplate Leggings (Scholo)
Boots: Boots Of Avoidance (Random Epic)/ Corpselight Greaves (Scholo) / Ribsteel
Footguards (LBRS)
Rings: Band Of The Ogre King (DM North) / Any Fire Resist ring
Trinkets: Royal Seal Of Eldre'thalas (DM Book) / Counterattack Lodestone (DM
North) / Vigilance Charm (DM West) / Force of Will (BRD)
Weapon: Timeworn Mace (DM West) / Ardent Custodian (Random Epic) / Dark Iron
Reaver (Swordsmith item)
Shield: Draconian Deflector (UBRS) / Barrier Shield (DM North)
Ranged: Willey's Portable Howitzer (Hu Strath) / Gorewood Bow (Quest) /
Xorothian Firestick (DM West)
Macros:
These macros are "quick switch" macros to switch you into an appropriate stance,
and be able to perform an ability. In order for these to work, you need to have
the macro on the same hot key button in all stances (like in battle, def, and
zer, have the "charge" macro on number 1 on all 3 stance bars for example).
If you are out of Battle Stance and you want to charge, you would press 1 (or
where ever you put the macro at)to switch to battle stance, and then press it
again to charge.
Copy and paste these exactly the way they are in here (CTRL+C to copy CTRL+V to
paste in game)
Charge:
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1);if isActive
then CastSpellByName("Charge(Rank 3)");else CastSpellByName("Battle
Stance()");end;
Disarm:
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2);if isActive
then CastSpellByName("Disarm()");else CastSpellByName("Defensive Stance()");end;
Intercept:
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3);if isActive
then CastSpellByName("Intercept(Rank 1)");else CastSpellByName("Berserker
Stance()");end;
Mocking Blow:
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1);if isActive
then CastSpellByName("Mocking Blow(Rank 1)");else CastSpellByName("Battle
Stance()");end;
Taunt:
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2);if isActive
then CastSpellByName("Taunt()");else CastSpellByName("Defensive Stance()");end;
|